Hello, fellow war criminals!
This mod is a large-scale overhaul and content expansion in the spirit of The Road to 56—think of it as a friendly rival. It extensively reworks existing Hearts of Iron IV mechanics while adding substantial new content.
This is the full release version, with ongoing updates planned as new features are polished and ready. Given its scope, development will continue long-term—this is just the beginning! Your support means a lot!
Current Notable Content
Country Overhauls & Focus Trees
- Cuba: Full national focus tree and content (the very first completed).
- Brazil: Complete overhaul (credit to VFacure of VF’s Brazil for base content and inspiration).
New Generic Systems
- Brand-new Generic Focus Tree: More dynamic and engaging than vanilla.
- New Starting Nations: Malta, Madagascar, Cyprus, Egypt (minimal content for now, but foundational).
Geopolitical Expansion
- New States: Added worldwide (excluding Europe)—including the Americas, Madagascar, Indonesia, Malaysia, and New Zealand.
- Greater Caribbean Formable: As any Caribbean naval nation, gain cores on Colombia, Venezuela, Panama, Central America, Belize, and Yucatán.
Economic & Resource Realism
- Resource Updates:
- New Zealand & South Africa: Major coal producers (historically accurate).
- Cuba: Significant steel output (reflecting historical iron/copper mining).
- Central America: No longer sparse on resources—realistic distribution.
- Liberia: Annual rubber growth events.
Core Mechanic Adjustments
- Smaller air wings (adjustable based on feedback).
- More dockyards per ship; faster naval transports.
- Reduced energy demands; building slot reforms (e.g., electrical grids no longer block factories).
- Faster wargoal justification (subject to tuning).
Demographics & Visuals
- Global Population Overhaul: Restored missing populations (inspired by “Thanos couldn’t keep everyone away”).
- Division Icons: Integrated Overwhelming Division Icons by Alkolotl.
Unit & Tech Tweaks
- Armored cars: Cheaper, better scouts, improved terrain performance.
- Tech tree adjustments (ongoing).
- New leaders and sub-ideologies (WIP).
Future Plans
- Total Tech Tree Overhaul: Reworked branches + new technologies (e.g., 1920s-era rocketry).
- New Designers: Mechanized units, armored cars, convoys, rockets.
- Espionage Overhaul: Intelligence agencies & spy mechanics.
- Unit & Doctrine Reworks: New army/navy leader traits, spirit system revisions.
- State Development:
- Region-type upgrades.
- State coring via compliance + political power.
- Diplomacy & Laws: New country laws, gamerules, puppet tech sharing.
- More Formable Nations.
